Perspective Drawing
Perspective in Art 2

Perspective Drawing using
a High Eye Level
A high eye level in perspective drawing focuses more attention on
the middle and distant areas of a picture.
You
have a restricted view of objects that are close as you are essentially
looking down upon them.
This
is not such a suitable viewpoint for our illustration of ancient
ruins, as the foreground objects move outside the picture plane
and large areas of the background are empty. The
eye is naturally pulled towards the horizon as it forms a strong
line across the picture. This also distracts the viewer from the
objects in the foreground.
If
you mouse-over the image to view the colored version, this imbalance
in the composition has been corrected with the use of landscape
elements in the background. The hills are used to break up the horizon
and link the background with the foreground.
A
high eye level is the ideal arrangement for painting panoramic landscapes.
The paintings of the American artist, Grant Wood, perfectly demonstrate
this compositional device.
It
is also ideally suited to epic figure compositions, offering the
artist a wide physical space to portray several narrative scenes
within the one picture. Pieter Bruegel was arguably the greatest
master of this technique.
FAMOUS
ARTWORKS
THAT USE A HIGH EYE LEVEL

Grant Wood (1892-1942)
'Young
Corn' (1931)
Ceder
Rapids Museum of Art
This
work is typical of the landscapes painted by the American artist,
Grant Wood. They often use high eye levels to display the gentle
patterns, textures and forms of the rolling landscape. His wonderful
images have a silent, dream-like clarity and are a product of the
artist's imagination and childhood memories. They are idealized
and nostalgic views which look back with a sense of loss, to an
age before industrialization. Today, and as time progresses, that
sense of loss continues to increase, and consequently amplifies
the power of his work.

Pieter
Bruegel (1525-69)
'Children's
Games' (1560)
Kunsthistorisches
Museum Wien, Vienna
'Children's
Games', a narrative figure composition by Bruegel, is a classic example of
how to use a high eye level. This
painting uses a high eye level to view the scene
from above, thereby allowing the artist to arrange the numerous figures
into smaller groups which may be viewed separately without much
overlapping. The viewer can then clearly identify all the activities
in the picture. A high eye level is the ideal compositional device
for portraying complex narrative subjects.
At
first glance, this painting looks like a catalogue of children's
games. However, the longer you look at it, the more you question
what you are seeing.
Why
has Bruegel chosen to set this scene in the 'adult arena' of public
buildings like the town hall?
Why are there no adults to be seen?
Is this a realistic image of children at play or does it suggest
another meaning? If
you look at the range of games being played:

some
are gentle and caring (a wedding game);

some are rough and bullying (hair pulling);

some are played alone (a girl with her doll);

some are team games (tug o' war on 'horseback');

some are competitive (see-saw on a barrel);

some are skillful (jacks);

some are imaginative (horse racing);

and some are reckless (disturbing a bee-hive).
Children
have always imitated adult behaviour in their games. Today we understand
how they reflect their experience of adult life in their play.
However,
what does this mean to an adult in 1560, in an age when children
had few rights and little psychological understanding?
Is
this town center, swarming with restless children, an allegorical
scene of chaos and social disorder?
Is
Breugel using 'Children's Games' as a metaphor to suggest that there
is not much difference between the fantasy and tomfoolery of children's
games and the ignorance and irresponsibility of adult society in
his day?
Is
the painting a warning to adults that they need to take heed of
their conduct, if they want their lives to amount to anything more
than the frivolous antics of 'Children's Games'?
Bruegel
was well known for his moralistic paintings and engravings of 16th
century peasant life. These are often set against dramatic backgrounds
which portray the changing landscape across the seasons.
However,
when you look past his subject matter to examine how Bruegel organizes
his pictures, you find a rare visual intelligence that continues
to inspire today. Bruegel understands better than any artist in his century, how to
compose figures in a landscape.
'Children's
Games' is a complex painting with about 250 children involved in
over 80 games. Bruegel uses a high eye level to view the scene from
above. This allows him to arrange the children into smaller groups
which may be viewed separately without any overlap. The viewer can
then clearly identify every child in the picture.
He
also assembles the groups into lanes formed by the receding lines
of perspective. This imposes a sense of rhythm and order over a
very complex picture and allows the viewer to experience the apparent
chaos in a more comfortable way.
(Mouse
over the image to view an analysis of this effect.)
Note
how he attaches a symbolic importance to the town hall by placing
it in the center of the picture. Its facade exactly divides the
top of the painting into three sections. To the right of the building
is a stark view of the town where the 'games' stretch endlessly towards the
horizon. In contrast a peaceful area countryside fills the top left of the painting: an essential refuge from the mayhem of the 'games'.
Perspective Drawing Lessons |
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